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Resident evil 3 remake monsters
Resident evil 3 remake monsters












In prior Resident Evil outings, you would scour rooms for gun part upgrades, ammo, or extra health. Even then, it isn’t something I often remembered I could do, even in the recently released Resident Evil 3: Raccoon City Demo. This is in part due to the newly implemented dodge ability, providing Jill a roll or quickstep to evade enemies when timed right.

resident evil 3 remake monsters

I often found myself exploring Raccoon City in its newfound openness. Much of the backtracking has been reduced, and in some cases, completely removed. It’s very early on in Resident Evil 3 that you start to realize how much has changed between it and its 1999 outing - and not just in looks. Rather, it feels natural, often having small asides act as a vehicle to humanize Jill with personal thoughts and reactions to situations unfolding on screen. In other words, dialogue doesn’t feel like a conversation you’re witnessing between two video game characters. The more nuanced writing makes for better conversations. She doesn’t hesitate to stick up for herself or her city. Jill shares in that same ruggedness, often having her grit shine through in dialogue and character interactions. It often portrayed her taking her lumps in stride on her journey towards becoming a hardened explorer. The reboot acted as an origin story for budding explorer, Lara Croft. When I really started to think about it, the representation of Jill Valentine in the new Resident Evil 3 reminded me of Square Enix’s recent reboot of the Tomb Raider franchise. Jill then finds herself at ground zero as the monsters and bioweapons have moved on from the Arklay Mountains and are now tearing her midwestern city apart. This was also the team that responded to the Spencer Mansion incident, setting in motion the events of the very first Resident Evil. Valentine’s Dayįor the uninitiated, Jill Valentine is a member of the Raccoon City Police Department’s Special Tactics and Rescue Service (S.T.A.R.S.). Even if that means moving away from the new standard set by the Resident Evil 2 remake the year prior.

resident evil 3 remake monsters

The Resident Evil 3 remake shaves off much of the unneeded weight of its fatter sibling, with Capcom crafting an experience that stands on its own. For Resident Evil 2 (2019) and Resident Evil 3 (2020) remakes, that same congruence is present, even if that means shedding a lot of the backtracking and fever-hunting for ammo, herbs, and puzzle pieces. Many of the mechanics, items, and set pieces were shared between the two experiences. When you look at the growth from Resident Evil 2 (1998) to Resident Evil 3: Nemesis (1999), there is a level of continuity despite the two having differences in playstyle. I don’t know about you, but, human flesh always puts a little pep in my step.














Resident evil 3 remake monsters